Game Jams are events that encourage video game creators from all over the world to create a video game prototype based on a theme over the course of a weekend. The game must be completed in 48 continuous hours without break. Our Video Games
alumni participated in the Montréal Game Jam 2017 at ÉTS among university and industry video game creators. A demonstration of the high caliber of our cohorts!
Inuk - MTL Gamejam 2017 by Tyler Cathcart and team on Vimeo.
The theme of the Montreal Game Jam 2017 was unveiled at 7 p.m. on Friday, January 20: Waves. This is a theme that can be used on the first degree or pushed further depending on the inspiration of the team. Our alumni decided to use the concept of heat waves and cold waves in their exploration of ideas for the game.
They presented the game Inuk for which the rules are the following. Inuk, a little Inuit girl lost in the forest wants to go home during a snow storm. She is supported by her animal spirit, the wolf. The great danger is that Inuk loses faith, gives up and dies of cold. The word Faith, at the top of the screen, shows what level of faith she is at. She loses faith periodically. Each use of the spirit of the wolf can help her interact with her environment, but reduces Inuk's faith. She regains faith (fills the Faith bar) if she finds a cave where there is fire to warm up. Every 8 to 10 seconds, a wave of blizzard occurs, which reduces Inuk's faith if she doesn't find protection in a shelter. She can find shelter near rocks, inukshuk and boats.
The goal of the game is to help Inuk go home while exploring the forest and keeping an eye on her bar of faith. The player must find caves to warm Inuk so that she does not lose faith in herself finding her village.
Congratulations to all the team for this project which put to the test creativity, endurance, organization and efficiency!
Game / Level Design : Michał Mrozek, Philippe Henri, Renaud Champagne
Programming: Jean D. Bergeron
Art / Animation: Tyler Cathcart, Antoine Berthiaume, Hugo Louis Fréchette